In 1978, Rodney Alcala was a contestant on the “The Dating Game,” one of America’s most popular television shows at the time. Handsome, successful, and romantic, he was embraced by the audience—and chosen as the winner by the beautiful bachelorette. To viewers across the country, Rodney seemed like the answer to every woman’s dreams. Until they learned the truth about his once and future crimes...
Ten years before his TV appearance, Rodney was charged with the sexual assault and attempted murder of an eight-year-old girl. In the decades that followed, he would be accused of seven murders—and, as new DNA evidence continues to be uncovered, the list may grow. The case is so disturbing that it’s been documented in several news outlets, from People magazine and USA Today to 48 Hours Mystery and Dr. Phil. This is the shocking true story about the dark and twisted man
Describes how to protect yourself from being intimidated or conned into sex by knowing how to...- Stay safe in chat rooms. - Set healthy friendship and dating boundaries. - Distinguish "sweet talk" from language lies. - Recognize when you are being "played." - Avoid situations that encourage unhealthy sexual boundaries. - Be smart and successful in every relationship.
Travel into the surreal, and at times dark world of online dating as seen through the eyes of speaker, actor, screenwriter, author Will A.G Martel.
Who's the sinner and who's the saint?
After divorcing her cheating ex-husband years ago, 42 yr old Lauren McCarthy is upset to find herself attracted to a married man. Or at least, 42 yr old James Gallagher says he's married, even though Lauren has never seen a wife. Every time Jim puts his hands on her, she thinks if he would only trust her with his secrets, she might risk her saintly reputation to be in his arms.
The success of storytelling in games depends on the entire development team-game designers, artists, writers, programmers and musicians, etc.-working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming's principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories.