Listen to Coronavirus Patient Zero
Describes how to protect yourself from being intimidated or conned into sex by knowing how to...- Stay safe in chat rooms. - Set healthy friendship and dating boundaries. - Distinguish "sweet talk" from language lies. - Recognize when you are being "played." - Avoid situations that encourage unhealthy sexual boundaries. - Be smart and successful in every relationship.
In 1978, Rodney Alcala was a contestant on the “The Dating Game,” one of America’s most popular television shows at the time. Handsome, successful, and romantic, he was embraced by the audience—and chosen as the winner by the beautiful bachelorette. To viewers across the country, Rodney seemed like the answer to every woman’s dreams. Until they learned the truth about his once and future crimes...
Ten years before his TV appearance, Rodney was charged with the sexual assault and attempted murder of an eight-year-old girl. In the decades that followed, he would be accused of seven murders—and, as new DNA evidence continues to be uncovered, the list may grow. The case is so disturbing that it’s been documented in several news outlets, from People magazine and USA Today to 48 Hours Mystery and Dr. Phil. This is the shocking true story about the dark and twisted man
Travel into the surreal, and at times dark world of online dating as seen through the eyes of speaker, actor, screenwriter, author Will A.G Martel.
For every woman over fifty that finds herself single again and a little lost, this book will guide you on an amazing journey of rediscovery. Get ready to unleash the personal power and wisdom that all women carry inside them. This exciting book shows how to change your life, by tapping into inner pools of strength, confidence and grace. There are no impossible dreams for women and while this is not a how to book, it is certainly a do it book. Learn how to regain your essence, enjoy your life and attract the man of your dreams.
The pervasive use of games by students and their integration in formal education by a number of pioneer teachers creates a need for a different frame-of-mind to look at the learning experience offered by such innovative technology-enhanced learning experiences. Educational computer games are related to two disciplines, which are computer sciences (in particular, eLearning and related areas) and games development. A pattern-based design approach to overcome the problems and challenges of learning-games is proposed in this book. The aim is to awaken the learning-game community to approach learning-game design more structurally and to motivate them to communally create a theoretical and practical basis for learning-game design and game-based learning research. Furthermore, given the popularity of computer games and the educational and ethical problems they raise, we need a way of evaluating games. This book contributes to this task by articulating the epistemic, moral, and ethical aims of education and by applying these criteria to computer games.